Online Gaming is social in Nature

Introduction




There are many gaming communities out there today, that many of their members don't just communicate through the game environment but also through emails and even conventions that are held. Online gaming has know expended not online to the Internet but on the PlayStation 3 and the xbox 360, where the player can buy a game and play it with friends or they can connect to the Internet through the console and play other players that are online also who are playing that game (for example PlayStation 3 Need for Speed). The games that come with the xbox 360 and the PlayStation can also update themselves when they connect to the Internet and change positions in games as well as scores of other players. Some PC games are also joining the revolution of the 21st century of turning their games into communities online for example The Sims 2.



It has only been in recent years that their has been interest in the gaming community and how it is affecting our society and how it may change the way that we meet and greet other people.
Ahuna states that "In a global point of view, the Internet is the living organism that hosts many online systems. Boundaries of geography, economy, degrees of education and family traditions have disappeared". The friendships that are made through online gaming last a lifetime as they have one thing in common and they can help each other through the game and can be continued on long after the game has been completed and they progress onto another one. They may even find that they have a lot more in common as the more they get to know each other. If these gamers had not meet each other through the game they may have meet through other means for example on chat sites or through email messages that have been past one from one person to another.

To fully understand how online gaming is social in nature we must look at its history and how far it has come over the years.